Pengembangan Media Pembelajaran Gamifikasi Berbasis Web Untuk Materi Input-Process-Output Dan Arsitektur Komputer Von Neumann Pada Informatika Kelas X
DOI:
https://doi.org/10.70134/identik.v3i4.1736Keywords:
Gamification, Web-Based Learning Media, Input-Process-Output, Von Neumann Architecture, ADDIE ModelAbstract
Learning Input-Process-Output (IPO) and Von Neumann computer architecture is often challenging for tenth-grade students due to its abstract nature. This study aimed to develop a web-based gamified learning media for Informatics Grade X using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The media, named ArchiLogic, integrates gamification elements such as points, levels, leaderboards, and problem-based learning missions. Feasibility was assessed through expert validation: media experts gave a score of 90% and learning experts gave 92.14%, both categorized as "Very Feasible". Effectiveness was tested on 35 Grade X students at SMK Negeri 1 Lamongan using a one-group pretest-posttest design. Average scores improved from 46.34 (pretest) to 87.11 (posttest). The Paired Sample t-Test showed a significant difference (p-value < 0.001), and the N-Gain score reached 0.758 (High category). These results confirm that web-based gamification effectively facilitates better conceptual understanding and increases active student engagement in Informatics.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Nur Kholis Wakhid, Ramadhan Cakra Wibawa (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.











