Analisis Kebutuhan Multimedia Interaktif Game Berbasis Software Construct 2 Pada Materi Sistem Pencernaan
DOI:
https://doi.org/10.70134/identik.v3i1.1077Keywords:
interactive multimedia, educational game, Construct 2, digestive systemAbstract
This study aims to identify the needs of teachers and students regarding the development of interactive multimedia games based on Construct 2 for the digestive system. This study applied a mixed methods approach with a sequential exploratory design. Qualitative data were obtained through structured interviews with 11th-grade biology teachers at SMAN 5 Pekanbaru, while quantitative data were collected through a needs analysis questionnaire administered to 30 students. The results showed that teachers have implemented the Independent Curriculum through the Project-Based Learning model, but still face limitations in utilizing interactive, game-based digital learning media. Meanwhile, students showed a high level of need for interactive multimedia games that are engaging, equipped with feedback features, and able to facilitate visualization of digestive system concepts in a more concrete and enjoyable way. These findings indicate that the development of interactive multimedia games based on Construct 2 software for the digestive system is urgently needed to increase learning engagement, conceptual understanding, and support meaningful learning in accordance with the demands of the Independent Curriculum.
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Copyright (c) 2026 Dhia Awalia Putri, Sepita Ferazona, Nurkhairo Hidayati (Author)

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