Analisis Kebutuhan Multimedia Interaktif Game Berbasis Software Construct 2 Pada Materi Sistem Pencernaan

Authors

  • Dhia Awalia Putri Universitas Islam Riau Author
  • Sepita Ferazona Universitas Islam Riau Author
  • Nurkhairo Hidayati Universitas Islam Riau Author

DOI:

https://doi.org/10.70134/identik.v3i1.1077

Keywords:

interactive multimedia, educational game, Construct 2, digestive system

Abstract

This study aims to identify the needs of teachers and students regarding the development of interactive multimedia games based on Construct 2 for the digestive system. This study applied a mixed methods approach with a sequential exploratory design. Qualitative data were obtained through structured interviews with 11th-grade biology teachers at SMAN 5 Pekanbaru, while quantitative data were collected through a needs analysis questionnaire administered to 30 students. The results showed that teachers have implemented the Independent Curriculum through the Project-Based Learning model, but still face limitations in utilizing interactive, game-based digital learning media. Meanwhile, students showed a high level of need for interactive multimedia games that are engaging, equipped with feedback features, and able to facilitate visualization of digestive system concepts in a more concrete and enjoyable way. These findings indicate that the development of interactive multimedia games based on Construct 2 software for the digestive system is urgently needed to increase learning engagement, conceptual understanding, and support meaningful learning in accordance with the demands of the Independent Curriculum.

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Published

2026-01-04

How to Cite

Analisis Kebutuhan Multimedia Interaktif Game Berbasis Software Construct 2 Pada Materi Sistem Pencernaan. (2026). Jurnal Ilmu Ekonomi, Pendidikan Dan Teknik , 3(1), 117-123. https://doi.org/10.70134/identik.v3i1.1077

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