Pengembangan Media Pembelajaran Gamifikasi Berbasis Web Untuk Materi Input-Process-Output Dan Arsitektur Komputer Von Neumann Pada Informatika Kelas X

Authors

  • Nur Kholis Wakhid Universitas Negeri Surabaya Author
  • Ramadhan Cakra Wibawa Universitas Negeri Surabaya Author

DOI:

https://doi.org/10.70134/identik.v3i4.1736

Keywords:

Gamification, Web-Based Learning Media, Input-Process-Output, Von Neumann Architecture, ADDIE Model

Abstract

Learning Input-Process-Output (IPO) and Von Neumann computer architecture is often challenging for tenth-grade students due to its abstract nature. This study aimed to develop a web-based gamified learning media for Informatics Grade X using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The media, named ArchiLogic, integrates gamification elements such as points, levels, leaderboards, and problem-based learning missions. Feasibility was assessed through expert validation: media experts gave a score of 90% and learning experts gave 92.14%, both categorized as "Very Feasible". Effectiveness was tested on 35 Grade X students at SMK Negeri 1 Lamongan using a one-group pretest-posttest design. Average scores improved from 46.34 (pretest) to 87.11 (posttest). The Paired Sample t-Test showed a significant difference (p-value < 0.001), and the N-Gain score reached 0.758 (High category). These results confirm that web-based gamification effectively facilitates better conceptual understanding and increases active student engagement in Informatics.

Downloads

Download data is not yet available.

Published

2027-07-04

How to Cite

Pengembangan Media Pembelajaran Gamifikasi Berbasis Web Untuk Materi Input-Process-Output Dan Arsitektur Komputer Von Neumann Pada Informatika Kelas X. (2027). Jurnal Ilmu Ekonomi, Pendidikan Dan Teknik , 3(4), 209-216. https://doi.org/10.70134/identik.v3i4.1736

Similar Articles

31-40 of 234

You may also start an advanced similarity search for this article.